home *** CD-ROM | disk | FTP | other *** search
- FITini
-
- // This is the ugstr_a8 Building Data File
-
- [ObjectClass]
- l ObjectTypeNum = 1
-
- [ObjectType]
- st Name = "ugstr_a8" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 19
- l Appearance = 0x07000166
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 727 // Object Class Number of explosion for this building
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for building
- f ExtentRadius = 35 // Extent Radius in Meters
-
- [BuildingData]
- l BuildingName = 448
- b BlocksLineOfFire = t
- ul DmgLevel = 33
- ul BlownEffectId = -1 //Sound Effect played when building dies.
- ul NormalEffectId = -1 //Sound Effect played when building is normal.
- ul DamageEffectId = -1 //Sound Effect Played when building is dmg/destroyed.
- //st NormalShadow = "stgbox_a4_gt" //Tile to draw under building -- Not Required
- //st DestroyedShadow = "stgbox_a4_gt_dmg" //Tile to draw under destroyed buiding -- Not required.
- l BasePixelOffsetX = 16 //Where on tile to draw this building.
- l BasePixelOffsetY = 45 //
- l CollisionOffsetX = -4 //Some buildings were not rendered to spec. This fixes the problem.
- l CollisionOffsetY = 38
- l LowTemplate = 0x38000000
- l HighTemplate = 0x00003838
-
- FITend